Stats and Influence

Stats
Your characters' stats decide how well they fair during combat or casual RP.

In this section, we'll provide a quick run-down on how they operate.


 *  Dexterity :
 * AKA agility, this stat represents a character's nimbleness. Small and lithe characters are more likely to have higher dexterity stat, as well as characters with fine motor skills.
 *  Constitution :
 * A character's robustness and how well they fare under duress. A character who can take a large amount of damage or is known for their endurance might have a higher constitution score.
 *  Strength :
 * A character's physical power.
 *  Intelligence :
 * A combination of how much a character knows and how well they problem-solve.
 *  Wisdom :
 * A gauge of your character's street-smarts and how much Common Sense they have.
 *  Charisma :
 * The force of your character's personality and how well they can sway others towards their opinion.

When creating your character you will be allowed 30 stat Points to distribute. You cannot allocate more than 10 points to one stat.

Think about the kind of character you are creating when doing this. A Clydesdale centaur is much more likely to have a high strength stat while an eagle Harpy is more likely to have a high agility stat.

 Casual RP Usage 

Players are absolutely allowed to roll stats in order to make regular RPs more interactive, more spicy.

Discuss among yourselves on what you should roll for what situations but some examples would be,


 * Dexterity: Running away/from something, jumping around, catching someone/something,
 * Constitution: Getting sick from something, noticing if someone bumped into you or you get toppled over, pain tolerance for a mosquito bite
 * Strength: Being able to help the neighbor carry something, being able to punch through a wall
 * Intelligence: Being able to tell if someone is lying, being able to read a note, reading the room
 * Widsom: Are you gullible? Noticing things in your surroundings, being able to sense some sort of danger
 * Charisma: FLIRTING, ability to lie, trying to distract someone, trying to calm someone down/or angering them

Isn't required but it's for some good ol' fun.

Gaining Stats
Your character will gain 2 Stat points for every finished RP that is submitted to the group.

Influence
Influence in Media Terra is something between a statistic and a currency.

Gaining Influence

 * RPing with other characters.
 * RPs with more than two characters will earn more Influence. The amount you earn is proportional to the number of characters you interact with.
 * Participate in group-wide events.
 * Being important to the goings-on of the group will keep your name in the public conscious.
 * Interact with higher-ranking characters.
 * Purchase something grandiose from the gold-shop.

Influence will be allocated to individual characters by the administrators.

Influence is not given to the creator of the character, but the character itself and cannot be applied to the owner's other characters.